Balancing Classes

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Dominus
Dungeonmaster
Balancing Classes
Thursday, September 24th, 2009 at 11:09 am
Hi all,

I want to take a stab at balancing the classes. I know some of them are weaker than others - monks are very hard right now - but I can't do that without some sort of statistical analysis. Exactly what makes a fighter better than a monk?

I've gathered together a list of criteria to judge classes in relation to each other. I'm hoping they reflect what goes into the decision of judging one class as better than another. I want you to be as fair an honest as possible - if you've never played a lich, don't rate them at -5 at everything without any experience on the subject. That won't help me gauge things at all. If you don't have enough experience with a class to rate it, you can leave the marks blank (don't put zero unless you mean zero).

I'd like you to copy-paste the next post into an email to me: dominus@rohonline.net. This info will hopefully give me some starting ground for being able to compare the classes.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

Dominus
Dungeonmaster
Re: Balancing Classes
Thursday, September 24th, 2009 at 11:09 am
Short-Term (How much damage can you dish out in a hurry)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Long-Term (Long Term Staying Power)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Solo (Ability To Fight Solo)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:


Group (Ability To Support a Group)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Equipment (Equipment Requirements)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Healing (How well the class can heal/tick)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Restrictions (Aura, Weapons, Armor)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:



Level (How tough it is to level this class (leveling items, cost of keys, difficulty to find, pledging, mobs to fight, etc))
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

Realms ForumIn-Game DiscussionBalancing Classes