Discussion: Future changes - Direction of RoH

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Ocelot
Dungeonmaster
Discussion: Future changes - Direction of RoH
Friday, May 30th, 2008 at 10:38 am
This is a general topic for all things concerning how this mud is evolving. As mentioned, this will NOT be a mordor mud anymore - it will be REALMS. Alot of things will be changing. Here's some things to start:
-Magic system changes
-Classes losing MP
-Racial abilities
-Class changes - vampires and werewolves becoming afflictions and not classes
-Healing concerns with loss of MP
-Etc.....
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Ocelot
Dungeonmaster
Re: Discussion: Future changes - Direction of RoH
Friday, May 30th, 2008 at 10:39 am
I will say this to healing concerns. One thing not expanded upon much since they were put in are bandage items. Bandaging will become a skill, and we will have more bandages. In addition, healing will be much more important to clerics, meaning they will be provided incentive to heal by being granted extra xp, etc.....so I do not think healing will be much of an issue. It is just another matter of the rocky road of transition to get the mud in the final state we want.

Everyone is a ptester now. Please remember that.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Kelif
Re: Discussion: Future changes - Direction of RoH
Friday, May 30th, 2008 at 11:14 am
I think its important to remember that the game still needs to be challenging and difficult. So some classes losing some things will be good in that it requires people to work harder, create more characters and plan ahead more. Theres no fun having a game where everyone on are all lv 25-30 because theirs no disperity are challenging feats. People can make a big group and just dominate everything in the game.

Can you explain the new vampire/werewolf in a little more detail. I'm confused on the afflictions thing.

Regarding losing mp I think people are forgetting to follow more of a true roleplaying atmosphere you have to realize that most those classes shouldn't be casting healing spells or any for that matter to begin with. A fighter for example should not be casting spells, he should be hitting, while a mage should be casting and not hitting and there will be some doing both.

A cool item to add would be something that refills your mp when you use it. A heal wand/potion for mp if you will.

Shapeshifting would be cool if that could be added in somehow.